Arisia'15 is over. Please visit the new convention site: www.arisia.org.
Games at Arisia
For a draft of the schedule, please see: Game Schedule.
- 7 Wonders
- The award winning card game where you choose one card at a time to build the best empire of them all.
- Assassiner par les corbeaux
- The adventure starts with a short night at the last stop inn
before braving the mountain pass, It then becomes a race against
time, the elements and things that do not belong in nature. Then
again, this may be a one way trip... lets hope the Inn is not
overbooked if we stay a second night?
Shadows of Esteren is a very atmospheric LOW fantasy RPG from France that has had 3 successful kickstarters so far. Characaters will be provided, and rules taught. GM: Robert Rosenthal - Blackjack
- Learn how to play blackjack or practice your game. No real money is used or awarded. This is a teaching game. GMs: Dave Cantor and Dale Farmer.
- Boss Monster
- You're the monster. Your job is to lure would-be heroes to your dungeon and kill them! What more could one ask? An incredibly fun game for everyone.
- Caverna: The Cave Farmers
- Dwarves, farming and mining combine to make an indepth and fun "Agricola-esque" experience. We will teach you how to play and give you some strategy tips on developing a great dwarven land. GM: Melissa Hamilton
- Cirque: Ferris Wheel
- Cirque des Circus comes to the played-out Zaibon asteroid belt
and docks with the Ferris Wheel Resort Station. A double-wheel two
kilometers in diameter, this rotating station provides
entertainment to the surrounding subsectors. With everything from
stadiums and locations for wargaming and more.
When the rides break and murders occur the entertainers and crew are dragged into larger politics and must confront Zhodani terrorists. GM: Gregory Lee - Cirque: Ice Follies of 1111
- Cirque des Sirkas visits Dyrnwyn, the Ancients-modified Planet of the Midnight Sun, now occupied by humans. Your plan is to spread joy and possibly even convince the Sword Worlders that the Imperial occupation isn't so bad. Alas, a missing Admiral causes the group to venture into the dark side of the planet. GM: Gregory Lee
- Cirque: Prison Break
- Once again, Cirque des Sirkas performs its ancient arts for the masses. This stop is Derchon, a small, inhospitable world circling a flare star. Long before humans came to Derchon, the central star erupted in a superflare. Now its eruptions are minor in comparison -- only occasionally sending the residents scurrying into deep shelters. GM: Gregory Lee
- Cuckoo for Cthulhu
- This time, you start out insane, being treated in a psychiatric hospital. However, you now need to escape, to prevent a terrorist incident that could shake the entire world. Is the Husam-Nu'man, the Sword of Blood, preparing the way for an even greater evil? GM: Richard Auffrey
- D&D Expeditions: 1-1 Defiance in Phlan
- The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms must unite to stop the cult from fulfilling its dark purpose in the city. Participate in any one of five different missions aimed at stopping the cult. Introductory adventure for 1st-level characters. Part of the official D&D Adventurers League and the Tyranny of Dragons storyline. Please have your DCI number ready. GM: Russ Morgridge.
- D&D Expeditions: 1-2 Secrets of Sokol Keep
- Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep! An adventure for 1st-4th level characters. GM: Russ Morgridge
- D&D Expeditions: 1-3: Shadows over the Moonsea
- Life on the Moonsea isn’t easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there. Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving its victims whispering about the “eye of the dracolich.” Join the adventure and learn the truth behind this threat! An adventure for 1st-4th level characters. GM: Russ Morgridge
- DC Card Game
- The original DC Card Game. An LCG that has you purchasing heroes, villians, and equipment to take out the Super Villians.
- Dungeonton Abbey
- Semiranta the Bold, is a mighty heroine. She and her friends have done great deeds, and she has been well-rewarded by the Empress. There's not much she can't handle. Too bad she's out of town. Take on the role of her servants as disaster strikes at Penhallow Manor while the Lady of the House is off adventuring. Are the servants up to the task of keeping everything ship-shape and Bristol fashion while they deal with.. something.. coming out of the woods and up from the basement? GM: Jacob Evans
- Fafnir's Treasure
- Garm is howling from the Gnipa Cave, the rope will break, and the Wolf run free. Great is my knowledge, I can see the doom that awaits almighty gods. The Fimbulvetr rages, the sun and moon have been eaten, and darkness and winter covers all the land. Journey to the town of Evingard, where both the gods and the giants seek adventurers for a quest, where the mine has closed down, and where a plague of bears besets the town. Viking-age RPG using the Runic Game System. GM: Dan Williams
- Firefly Board Game
- The Firefly board game (+ expansions). You can watch or join in. GM: Maya Dinerstein
- Frag
- The board game version of a FPS video game, Frag is a fast-paced version of Quake Arena. Dodge enemy shots while running around picking up power-ups, weapons, and armor, then take aim and fire.
- Gamma-Ray Burst Over Sweetwater Shores
- That last job turned out a little rough. Your ship took some hits, the pay was short, and your crew had to hustle offworld ahead of some unpleasant fallout. At least you got out alive, but now you need a safe port where you can gas up, patch the hull, throw back some stiff drinks, and unwind a bit. Fortunately, you know just the place, a modest little anti-matter mining rig and waystation orbiting a white dwarf just a few days' worth of spike-drive travel away. GM: Eric Smith
- Gamma-Ray Burst Over Sweetwater Shores
- That last job turned out a little rough. Your ship took some hits, the pay was short and your crew had to hustle offworld ahead of some unpleasant fallout. At least you got out alive, but now you need a safe port where you can gas up, patch the hull, throw back some stiff drinks and unwind a bit. Fortunately, you know just the place, a modest little anti-matter mining rig and waystation orbitting a white dwarf just a few days worth of spike-drive travel away. GM: Eric Smith
- How Many Clones Does it Take to Change a bulb?
- Well, you lucked out this time! Your mission is to change a
lightbulb. What could possibly go wrong? Note, the following items
could possibly go wrong: treason, commies, radiation leaks,
sabotage, mutants, faulty equipment, vending machines, random
explosions, contradictory paperwork, and/or aggressive
marketing.
Paranoia is a game of light-hearted treachery and death. Fun is mandatory. GM: Matthew Timmins - Kingmaker
- A classic Avalon Hill game set in the time of the English Wars of the Roses. Build and control a faction of nobles that, through battle, diplomacy, and politics, attempts to eliminate other players' factions, and gain control of one or more members of the two rival royal families, the House of Lancaster and the House of York. GM: Corbin Covault
- Lords of Waterdeep
- Use your meeples to gain intrigue, build a building, take on quests, or hire the people you need to complete those quests.
- Magic Draft
- Magic Khans of Tarkir Booster Draft
- Merchants of Venus
- Fly around the galaxy buying and selling merchandise to build a retail empire.
- MoonQuake Escape
- Players find themselves desperately attempting to escape a high-security prison facility on the lonely planet of Zartaclaton as the latter is unexpectedly giving away to collapse. Spinning rings on a multi-level, 3D board with a rotating and revolving moon mark this unique, light family friendly tabletop game. GM: Jeff Johnston
- Munchkin Tournament
- That crazy dungeon game is back, and this will follow tournament rules. Prizes awarded at the end of the tournament.
- Pathfinder Society
- Pathfinder is an RPG where the character you create or have
already created plays in the Pathfinder universe. As you gain
levels and bonuses, you can bring your character to any Pathfinder
Society game and use it.
Pathfinder GMs: David Montgomery, Ray Diaz, Anthony Li, and Dan Hennessey. - Power Grid
- Buy your power plants. Buy the resources to power those plants. Expand into nearby cities to earn more money and conquer the industry. A classic game of manipulation and resource management. GM: Mike Sharrow
- Puerto Rico
- A game with no chance. No dice and no cards, the outcome of this game is based entirely on the choices the players make.
- Rails of New England
- Build your empire by any means possible. Build businesses, build rail lines, build specific routes, get a subsidy, take over a mail route... there's a lot of ways to make money but can you manage your money to take advantage of them all?
- Reach For The Stars
- Continue to travel in Joss Whedon's Firefly/Serenity verse, adventure as far into the black as you can, maybe meet a familiar face or two, and dodge the Reavers and Alliance every step of the way! And remember out there, space cowboys.... You can't stop the signal! GM: Sonya Feinn
- Relic Knights
- Relic Knights is a new table top miniatures game with a
distinct anime feel. The Calamity is coming. Will you stand against
the Calamity to save the last universe, or align with the forces of
destruction?
Learn about the ready queue, the esper deck, and all other basic mechanics of the game. Who will come out on top: The Star Nevula Corsairs or the Shattered Sword Paladins? GM: Simon Strauss - Space 1889: Red Sands
- Enter the world of Space 1889. As members of the British Explorer's Society, you travel to exotic locales on Earth, Mars, Venus, and beyond, foiling the plots of the mysterious Brotherhood of Luxor, discovering ancient artifacts, and spreading civilization among the savage lizardmen of Venus or in the decadent canal-side cities of Mars. GM: Scott Marchand Davis
- Space 1889: Red Sands
- Played using the Savage Worlds system, enter the world of Space 1889. As members of the British Explorer's Society, you travel to exotic locales of Earth, Mars, Venus, and beyond, foiling the plots of the mysterious Brotherhood of Luxor, discovering ancient artifacts, and spreading civilization among the savage lizardmen of Venus or in the decadent canal-side cities of Mars. GM: Scott Marchand Davis
- Star Hero: Noble Ideas
- A group of dedicated individuals have come together to fix the
problems they see in a galactic culture to fix the problems they see
in a galactic culture that has existed for thousands of
years. Roleplaying stressed over mechanics.
This game does not use the Hero Games 'official' Star Hero setting). An Infinite Imaginations, Inc. event. GM: Geoff Speare - Star Hero: Noble Ideas
- A group of dedicated individuals have come together to fix the
problems they see in a galactic culture that has existed for thousands
of years. Roleplaying stressed over mechanics.
This game does not use the Hero Games "official" Star Hero setting. An Infinite Imaginations, Inc. event. GM: Geoff Speare - Star Wars X Wing Tournament
- Lock your S-foils in attack position, and switch your deflectors on. Double front! as you charge into the fray. This tournament will boast several fabulous prizes including X-Wing figures and dice! $5.00 entry fee
- Star Wars X-Wing
- Ready your proton torpedoes, angle your deflectors, and accelerate to attack speed as you plunge into this X-Wing demo. Learn the skills and strategies you will need to master for the tournament on Sunday.
- Star Wars: Sith Relics
- This game uses the new Fantasy Flight StarWars System.
A variety of bounty hunters, have been tasked by the empire to locate and retrieve a sith holocron from the planet Ziost. The rebel alliance has also made an impressive counter offer and the players will have to determine, who can be trusted, which side they will take and for how long.
Please be Aware this game has a strong PVP element to it. GM: Michael Dlott - Stone Age
- Use your meeples to gain items, cards, huts, and resources to give you an advantage in your quest for victory points.
- Suburbia
- A sly game of city planning. Buy tiles that work with the other tiles in your city to gain money and respect. Take care, however, because if you gain population too fast, you'll lose income and reputation.
- The Big Board Game Tournament
- The games: Stone Age (with expansion), Puerto Rico, Lords of
Waterdeep, Ticket to Ride (US).
Tournament rules are posted in the game room (Harbor 1). - The Perilous Halls of Sorrow
- There was no cataclysm that brought the world low. Sure - there are stories of a golden age of heroes and gods, but the people standing before you now, watching and waiting for your answer, are all there is. Life is tough and terrifying and dangerous and, for the most part, utterly unfair. People huddle in their cramped and muddy villages behind walls of wood and daub hoping that the underworld doesn't find them. But it did. That is why you are here. GM: Dale Houston
- The Perilous Halls of Sorrow
- There was no cataclysm that brought the world low. Sure - there are stories of a golden age of heroes and gods, but the people standing before you now, watching and waiting for your answer, are all there is. Life is tough and terrifying and dangerous and, for the most part, utterly unfair. People huddle in their cramped and muddy villages behind walls of wood and daub hoping that the underworld doesn't find them. But it did. That is why you are here. GM: Dale Houston
- The Unicorn's Tears
- In this game all of the characters are awakened animals with the exception of Cat, who is a familiar. While druid and witch are away at a Burning Toad festival it is up to bear, wolf, raven, owl, horse, alpaca, puma, cat, ferret and fox to defend the forest and save the Unicorn from villagers , necromancers and of course Chelsea the wandering Chimera. GM: Michael Dlott
- The World's Worst Dungeon Crawl
- Panic has gripped the halfling kingdom of Turnipton! Beloved Princess Bumblebottom has been kidnapped by the ruthless minotaur Maxwell B'Dassitude. Imprisoned beneath the ruins of Castle Skullhammer, her life and the future of the kingdom hang in peril. King Orono Bumblebottom has given a 24-hour reprieve to you, the lowly prisoners of his dungeon, to rescue the princess from the FLAMING DEATHPITS OF THE MINOTAUR MAGE. GM: Dan Williams
- Thurn & Taxis
- Set up postal routes across England, earning victory points all the way.
- Ticket to Ride
- The train game everybody loves. Build your routes across the country but be careful you don't get shut out by your opponents.
- Waking Dreams Games
- A custom made plot using our newly published rule system that was beta tested at Arisia 2014. Open to all, running non-stop, feel free to come and go as you please. GM: Chad Brayman, Nick Malinowski
- Warring Kingdom
- Learn and play the successfully kickstarted local board game
featuring tactical combat and deck building, Warring Kingdom! See
why reviewers are calling it "Highly interactive and highly
fun."
"A game surpassing classics in its field."
I can't speak enough praise about the battle mechanics. I love it so much."
GM: Harry Gao